Good Evening all -
I have a question regarding displacement maps…I have a cosmetic makeup compact that I am trying to put a dimensional cover on - it is essentially a top plate that would snap into the cover. In this instance that plate is actually made of a fabric so it has contours and textures like a pillow. I have a photoshop image of the ‘pillow design’ which I have turned into a black and white image that I was planning on using for a displacement map but it is not behaving as I would expect it to. The image is a grayscale PNG file and has white, black and grays comprising the image; when I put it into my texures/material graph the depth slider is not present and some of the expected functionality is not there either. Not sure if I am setting this up correctly and would welcome any potential insight on proper file setup
Displacement Maps - Trouble with an image
Show us screenshot of material graph, it’s hard to guess what’s going on just by verbal description.
Hi Oleksil
The first question I think is if I am using the proper type of image for displacement. I took a psd file converted it to grayscale from color, used level adjustments and saved out as a png file. I can share that…I then imported that as a texture, brought it into the material graph but I can’t connect to the geometry node. So it appears as the image type or how I set it up keyshot is not liking…
Here’s a helpful link to manual’s topic “displacement”: https://manuals.keyshot.com/keyshot2024/manual/displace.html?Highlight=displace
You can use a 32 bit PSD file as well. The results might be smoother, because of the wide color range compared to a 24 bit PNG file.
Marco -
Thanks for the help on this - my problem is the file isn’t allowing a connect to the geometry node…not sure why.
The file I have originated from Illustrator - I brought it into photoshop and changed the mode to grey scale then adjusted the levels… It will come in as an import but can’t connect as I stated above and results have been erratic at best.
You cannot connect a texture map with the displacement node?
Which version of KeyShot Studio do you use?
Marco -
Latest version Keyshot Studio 13.2
Try to use a 16-bit or 32-bit tif for the displacement map. Still not sure why it doesn’t work with your file since as far as I know you can almost connect anything to displacement. But maybe KeyShot doesn’t handle greyscale png’s very well. I mostly use tif or tga for such things.
PSD files with RGB or greyscale mode creates the same results in KeyShot Studio as I tested this.
Don’t know what type of PSD KeyShot Studio can’t link. Maybe a neutral format like a tif would be handled better. Maybe the PSD was not written from Photoshop (e.g. any other program or converter)?!?