Displacement Maps - Trouble with an image

Good Evening all -
I have a question regarding displacement maps…I have a cosmetic makeup compact that I am trying to put a dimensional cover on - it is essentially a top plate that would snap into the cover. In this instance that plate is actually made of a fabric so it has contours and textures like a pillow. I have a photoshop image of the ‘pillow design’ which I have turned into a black and white image that I was planning on using for a displacement map but it is not behaving as I would expect it to. The image is a grayscale PNG file and has white, black and grays comprising the image; when I put it into my texures/material graph the depth slider is not present and some of the expected functionality is not there either. Not sure if I am setting this up correctly and would welcome any potential insight on proper file setup

Show us screenshot of material graph, it’s hard to guess what’s going on just by verbal description.

Hi Oleksil
The first question I think is if I am using the proper type of image for displacement. I took a psd file converted it to grayscale from color, used level adjustments and saved out as a png file. I can share that…I then imported that as a texture, brought it into the material graph but I can’t connect to the geometry node. So it appears as the image type or how I set it up keyshot is not liking…

Here’s a helpful link to manual’s topic “displacement”: https://manuals.keyshot.com/keyshot2024/manual/displace.html?Highlight=displace

You can just connect the texture node with the geometry node

You can use a 32 bit PSD file as well. The results might be smoother, because of the wide color range compared to a 24 bit PNG file.

Marco -
Thanks for the help on this - my problem is the file isn’t allowing a connect to the geometry node…not sure why.
The file I have originated from Illustrator - I brought it into photoshop and changed the mode to grey scale then adjusted the levels… It will come in as an import but can’t connect as I stated above and results have been erratic at best.

You cannot connect a texture map with the displacement node?
Which version of KeyShot Studio do you use?

Marco -
Latest version Keyshot Studio 13.2

Try to use a 16-bit or 32-bit tif for the displacement map. Still not sure why it doesn’t work with your file since as far as I know you can almost connect anything to displacement. But maybe KeyShot doesn’t handle greyscale png’s very well. I mostly use tif or tga for such things.

PSD files with RGB or greyscale mode creates the same results in KeyShot Studio as I tested this.
Don’t know what type of PSD KeyShot Studio can’t link. Maybe a neutral format like a tif would be handled better. Maybe the PSD was not written from Photoshop (e.g. any other program or converter)?!?